![]() ![]() It's not just about using the pad as a controller… but about delivering a game that makes the best use of the tools available to the player. ![]() We realize that PCs and consoles are very different, each with their own strengths and limitations. So we need to make sure Rise of the White Wolf stacks up against the best RPGs this year, too. ![]() From a marketing standpoint it was always going to be a challenge to say, "here's a game that shipped on PC in 2007" and to get people excited about it all over again two years later. It would have been a lot easier to do a straight-up port, but anyone familiar with our company knows we generally don't take the easiest route. It has practically involved us building the game from scratch, with a massive list of new features, changes and improvements. ![]() We're avoiding it altogether because we think this project is much more than just bringing the game to a new platform. Why tackle such a task rather than simply move your code from one platform to another? Adam Badowski: Yeah, "port" is such an ugly word. IGN: We're used to seeing successful PC RPGs ported over to consoles, but CDProjekt Red and Atari are doing something a bit different with The Witcher: Rise of the White Wolf by essentially rebuilding the game from the ground up for Xbox 360 and PlayStation 3. ![]()
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